One mechanic we want to tweak in Season 5 is the primary claim mechanic. We think the idea of having multiple targets to hit when raiding is a good one, but it isn't perhaps the most intuitive.

We are proposing to simplify the mechanic in the following ways:
  • All primary claim commands for settings/unsetting primary claims are removed. Primary claims will be automatically assigned by the Factions plugin.
  • If a chunk is detected as containing over 'x' dollar value, the chunk will be marked as a primary claim for 24 hours.
  • If a (large) farm is detected inside a chunk, it will be marked as a primary claim for 24 hours.
  • Chunks marked as primary claims can be unclaimed at any time; If another Faction (or the same Faction) claims the chunk the primary claim status will carry over.
  • Primary claims can be raided by TNT that passes through the chunk, as well as if it explodes in the chunk (as it already does).
  • A Faction without any primary claims would not be able to gain points through any means. Any existing points would decay over time (and possibly be pooled and then distributed as prizes to other Factions).
All other aspects would remain the same. Primary claims can be raided to both steal points and slow down or stop the growth rate of the Faction that owns that primary claim.

We hope that the above changes make it much more user-friendly while keeping the core goals the same.

What do you think?

As the Season 4 spawn wasn't that well received (I didn't like it too much myself either) we will be ordering a brand new one for Season 5.

Though the spawn will be built by professionals, we need to give them an idea of a theme / layout to work from and wanted to gather some feedback from you guys.

Are there any spawns that stood out to you in the past and would love to see a modern recreation of? Do you have any ideas for something new entirely?

I think layout wise we have a pretty good idea of what works (main exit for PvP & portals close to the main /spawn point) but would also be happy to hear any suggestions regarding that as well.
Radio silence is never a good thing so just wanted to do a brief post letting you know what exactly is going on.

Season 5 development is currently underway. It perhaps isn't going as quickly as expected due to having a lot of other commitments but we are making progress each day.

The original plan was to just make a few changes to Season 4 and relaunch fairly quickly with the same builds and feature set. This plan has since changed and we are going to be making more substantial changes to the server before launching Season 5. The Season 4 spawn was admittedly fairly cruddy so that is definitely something we want to change :D

I get the impression that most of the new changes in Season 4 were fairly well received (except perhaps primary claims which I feel need simplifying) so we have a great base to work with going into Season 5. We want to again concentrate on providing new and interesting things to do while tweaking the core Faction mechanics to deliver a fairer experience for all.

As always we would love to hear feedback on both what you didn't like about Season 4 and what you would like to see in Season 5.

Just a quick thread to let everyone know that Season 4 will be officially ending on the 10th of September at 11pm UTC.

Season 4 is now officially over!

Expect news regarding Season 5 to follow shortly thereafter, and a Season 5 launch of late September / early October.

This is the time where we will be keeping a keen eye on the forums for suggestions and ideas for Season 5. I have seen some great ones so far (including docs with 60+ suggestions alone!) so there is plenty for us to be getting on with.

We have a trailer made which is just awaiting text for feature descriptions and finalised dates before we try and get it uploaded on the right channels. We will also be looking into creating some sort of incentive scheme for those who want to help us make the launch of Season 5 HUGE by uploading it to their channels.
Apologies for the delays in making these results official... but here they are!

Season winners - Casuals (250 USD Paypal)
Members: @Loot, **Raid, **Jimothy, **[ MVP ] imaCLASSIC, **milandegroot, **Solwolfer, **aCasual Helper, **[Mini-Bargarn] Spoooooooooky, **[TnTDetectorAlt] Motulde, **Lukemaster101, *LiterallyHitler BonusChest, *Decoys, *[Helper] Delta_trooper, *BadIdea, *SlyToxic_, *Rileywinsagain, *Baneful, *Chubska, *¯\_(ツ)_/¯ bevillmen233, *DumbAmericans, *WhipsJimmy KeithMc1, *DamianS, *PvPLord pRJumpy, *DueLizard116, *≥≥≥≤≤≤ jvika, *Taylorsasser, *Martyrs, *ImaSTRAFE, *❖ ▓▓▓▓▓▓▓▓0❖ danifan, *Chucking123, *DrunkSquid, *MeltingRouters, *Madcroc, *IPulledOut, *Equzia, *ZuytAfk, *lethal_shrekin, *irishman744, *SwaguaR, +DaniFan'sEgirl Tomatoee, +SexualPrey Melonthefarm, +sjw2012, +DERP4812, +Howdy_Bitches Draft, +DarkLegacy1

2nd - Ghosts (150 USD Paypal)
Members: @XO Reagnarr, **251, **Lepax246, **[VapeNation] LostDucky, **modso, **Captain Sambuca, **carter_246, *MrDespite, *Valarie, *jOHNSLOn, *ukas246, *Vilanoxx, *charliechunders, *Zendia, *JakeEU, *Sleikka, *Hamish_bf, *Misunderstood, *Chquynn, *VOIDCHEST MissRandall, *Sinas_246, *[Classic Coon] M0rt, *YouAreHated, *Trippel, *GalenPanda, *TricksyJack, *ill, *Aussie Loukas, +Inspirable, +GaleenPanda, +LuBu, +AvneetFtw, +OnlyUsePing, +WhySoFrosty, +BellyBongos, +YoungMischief, +Defier_, + EU Frederik0711, +DishStud1616, +Razexa, +oAzteq_, +Ass_Vileator, +Bokessels, +Tandy_Derp

3rd - Attila (100 USD Paypal)
Members: @EnchantedHoe, **oTwitchy, **BigWheel, **Touchdown, **NutCheese, **Gliderr, **Kapam1, *NotWhite_, *Associates, *MythricHD, *TinyWheel, *SmallWheel, *Headbutted, *VEEZION, +AcetonePeroxide, +4U2, +SilkTouchII, +ImDrunk, +BlackAndAutistic, +TheRedstoneLab, +NutellaOnBread, +JenSelter, +Shamahh, +pappybob, +[Alt] DictatorTot, +StopRunninq, +Steelersfan, +neonrust, +ZachDaManParker, +Railway, +IAmDefiiant, +oSlayin, +caerre, +[Alt]...
This is just a small update post for those waiting for further information. I realise my decisions may not please everyone, but that was always an impossibility :)

Raiding Grace

Cannoning other Factions will be disabled globally for the first 48 hours. New Factions created after this time will also get 48 hours grace. TNT can be used in your own land from the get-go.

Schematica Printer

The anti-cheat will be relaxed for the first week to allow unrestricted use of printer. After this time the anti-cheat will be re-enabled and printer use will be extremely limited (but still possible so long as you sort of act like a regular player). We will reevaluate the printer situation down the line.

Buffer Size

The maximum buffer size is 15.


Combat mcMMO skills will be resetting for all players. Prestige & other stats will remain.

Primary Claims

We are going to be very harsh on those who take steps to gain an unfair advantage over others by abusing this mechanic in any way. As it's a new mechanic, we will have to deal with the inevitable situations as they arise during the Season. The admins decision will always be final. If you have a "tactic" that you plan to use that could questionably be anti-competitive or unfair, submit a ticket with the details before putting it into action.

I am happy to finally be able to bring you some much anticipated news about the next map and the launch of Season 4.

As with our Season 3 announcement, detailed information about Season 4 and its features can be seen on our PDF announcement linked below. The really important stuff is on the first couple of pages, but do try to read the whole thing ;)

The reset is scheduled to take place Friday 7th July at 10pm UTC. We hope that this time works for most players but do express any concerns in this thread if you think it's too early / too late for your region.

Please note that all Faction data will be reset. We will be host a temporary server sometime next week where you can setup your Factions and invite members to try and minimise the chaos on reset.

Everything from Season 3 will be reset except for:
  • Purchased ranks, emotes and disguises
  • Any home boost or extra backpack rows
  • mcMMO (& prestiges)

Please ask any questions or discuss any concerns in this thread.
This is just a quick post to keep everyone in the loop about our current schedule for Season 4.

Unfortunately I had some irl stuff go on at the start of June which has delayed things slightly, but we are still targeting an end-of-June release for Season 4.

We are currently hard at work behind the scenes working on new features and changes and hope to have the Season 4 announcement doc out late this week or early next.

Please keep the feedback coming, the suggestions forum is a great place for us to grab ideas and see what the community wants.
Season 3 is now officially over and any changes you make will no longer have an effect on the Season rankings.

As always we will be giving players some time to open any disputes they may have (via ticket) before officially announcing the end of season winners.

Expect to see news on Season 4 in the next week or two, we have a lot of big changes and additions in the works which I am sure you will be happy to see.

The map will remain active until shortly before the start of the new Season for you to do whatever you like (though no attempts at crashing the server please) :)
Season 3 will end on Sunday 4th June @ 23:59 UTC. At this time a snapshot will be taken and used to determine end-of-season rewards. Anything done after this point will not count towards these calculations.

The Season 4 announcement and starting date will be posted here shortly after the season end, together with the Season 3 winners and final leaderboard standings.

Good luck!